Unity API docs are public and available online here.Ĭomplete developer guide will be available with the asset in PDF format. The source code for both, the Unity API and the webservice are provided, enabling tweaks on the available queries, or full customization and adding new posibilities! It connects to a webservice which is deployed on the developers Google Drive account. This client connection on Unity side provides practical queries that will cover most basic interactions. Saving and loading png or jpg images files. Creating and retrieving folders, text and binary files. The Unity side API enables working with spreadsheets as object tables, or just cell by cell. Session context: use a custom player login system.Images: load from disk or screenshot, save and retrieve from Google Drive.Files: loading and saving from both, disk and Google Drive.✔ Free SKDs dependencies: no Google Data API required, standard Unity UnityWebRequest calls. ✔ Works with private and public Google spreadsheets. ✔ No Google account credentials required on the Unity side. ✔ Upload & Download files: binary, text, images. ✔ Read & Write to spreadhseets (runtime and design time). Set a spreadsheet id on the input field and check how the spreadsheet is filled with content, updated, and you can change content on the sheet and check how the demo will retrieve the fresh data upon request. Head to the asset page, and check the WebGL demo for yourself! With more than 5 years on the Unity Asset Store, an asset which is the result and product of actual field work, and with the accumulated experience of having thousands of users, it represents a classic and default choice for simply and efficiently connect Unity and Google Spreadsheets. Customize your workflow with flexible and solid well known solutions! This unlock a world of posibilities: virtually free backend, for collaboration in design and development. ForĮxample, if you were installing and itsĭependencies, your manifest.Google Sheets For Unity allows to interact with Google Drive environment, at runtime or design time. To the location on disk, relative to the Packages/manifest.json file.
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